Monday, January 19, 2009

The Project Still Lives

Well, it's been awhile and as you can see I've decided to create a new blog for no real apparent reason.

If any of you have been keeping up with my game (which I assume is a total of 1 person), I've managed to accomplish quite a bit from my last blog update. Compared to the old XNA version, lots of things have changed.

Here's a quick rundown of things I've done since then:
  • Redrew some tiles from the tilesets
  • Changed the first mini-boss
  • Implemented first main boss
  • Some new enemies/music/sound
  • Can now continue from last save instead of resetting game
  • Can swap control between Gene or Ric
  • 2nd player can now control the CPU player
  • Added an options menu
  • Changed some of the attacks
  • Level Ups
  • Started on a new zone (Area 3)
  • Netplay
The netplay is probably the biggest addition I've done so far and took quite a while to do. I'm not a network programmer by any means, so it's quite sloppy in terms of code work and still needs some testing.

I originally had no plans to release any information regarding Generic, but since my semester begins next week, I won't be able to work on the game as much and decided I might as well put something together.

...And here is it:


  1. Pure genius.
    That's the only definition I can find for this project.

  2. Hi Phil, I am chasing you throughout the Internet, from your Space, to YouTube and now here :-)
    Can you please re-upload your "old" XNA sources?
    This is my last try, I will also accept a NO :-)

  3. Great game, hope you will release a demo cause it seems like you improved the game since the old XNA version, any way where there any other specific reasons why you contiuned in C++ instead of c# beside that you can develope for other devices, i mean where there things you could not do in XNA??

  4. The other reason I ported over to C++ was simply to get some experience in C++. Another reason was because my friend's computer couldn't run games in C# for some reason. I had him install the necessary distributable files, but that didn't work. Then I had him install XNA itself and he STILL couldn't run it.