Monday, November 2, 2009

The Untitled Update

Well, I figured now would be a good time as any to actually post an update on the game.

Since my last post, I've made quite a bit of progress, but I'll probably just list a few of the seemingly important (maybe?) ones.

First off, I've revamped the map system. In the old version, the map would fill out as you ventured into the unexplored regions of the map. Let's say you left one small region unexplored in a room, and sometime later in the game, you get stuck with no idea where to go. You open your map and see this unexplored area and spend 10 minutes to get there. When you finally reach the spot, it turns out to be a wall and you've got about 100 other unexplored areas to go to that may lead you to where you need to go.

tl;dr: Spending an hour to find the correct path isn't fun.

With the new map system, entering a room automatically fills out the room itself in gray. The explored parts of the room will fill in color.

Hopefully, this will eliminate any unnecessary backtracking. Areas are now also color coded to make it easier to distinguish on the map.

Also, remember how difficult it was to get the dash attack ability when heading left from the beginning? Well, I've added a save point right before that room.

I guess that wasn't really exciting for an update, so I'll just shut up and post random screenshots now.

Oh, before I forget, there's one last thing I want to mention! I originally planned to start adding music once the game was near completion since I'm not really a composer nor do I know anything about music. Nevertheless, I guess I just had some strange urge to put something together, so here it is! It's supposed to be the theme for the Titan Hive (Area 2) which originally had The Great Cave Offensive Theme from Kirby Super Star.

Any feedback to this theme would be appreciated.

Huh, writing up this post took longer than I thought. Oh well, I hope you guys enjoyed this update.