Wednesday, February 2, 2011

Current State

Sorry for the lack of blog posts and updates. To be honest, I really couldn't figure out what I could keep talking about without giving away too much of the game... that, and I haven't been working on Generic as much as I should have in the past year. This is more or less a result of having to work on the game for so long that you'd want to work on something else/new. Nevertheless, I'm back and have still done quite a bit since my last blog post.

While I can't precisely say when this game will be done, I'm hoping to complete it this year (at worst, early next year). It's still far from finished, but it's getting there. The things that still need to be done are:

-The final boss and ending credits
-Some extra enemies that need to be reworked
-Extra rooms/secrets that lead to heart and spade powerups
-Music and sounds
-Fixing up & updating certain sprites
-Netplay
-Balancing, testing, and optimizations

Netplay will probably need to be cut out temporarily due to how the game in its current state isn't very optimized for it. Once I finish the game, I'll focus on implementing it fully.

Also, I updated the HUD a little bit:


2 comments:

  1. Cool!

    Keep up the good work! The two-player setup is pretty unique, I'd like to see online play implemented soon.

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  2. I'm glad to see you're still working on this. I'm working on platformer controls in Torque2D and remembered your old XNA source might be worth looking at again. Nice to see that it's still progressing.

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