Friday, September 30, 2011

Random Update

I'm still slowly working on Generic every now and then. Hopefully by pacing myself, I won't suffer from burnout as often. Anyways, I felt like posting a random update for no real reason other than to temporarily cure my boredom.

At the time of writing this, Generic is nearing completion. You can pretty much play from the beginning all the way to the last boss. Other than that, there's still a CRAPLOAD of work to do such as music, play testing, balance, improving the stupid suicidal buddy AI to be not as stupid and suicidal, and polishing up everything else. Unfortunately, netplay won't be on the final version since I've come to realize that Generic's code isn't optimized for netplay at all.

Anyways, one thing I've updated was the pause menu, which before I thought looked like crap. The new one is a bit better, at least in my opinion.


Old map screen



New map screen



Old status menu



New status menu


As always, feedback is appreciated.

16 comments:

  1. Really glad to see your still working on this, question: since the item menu and map screens now show the game field behind them, will it pause when they're open still?

    Rather disappointed to hear about netplay not being included in the final version,
    would it not be possible to keep it in for LAN play or does the network code need a complete rewrite?

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  2. I've been loving Generic since I first found it on Pixel Prospector some time ago. I love your overall game design and can't wait to play a final version. Keep up the amazing work!

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  3. YES!
    Ever since the very first youtube videos, I can't wait for this to be completed. Godspeed PHL!!!

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  4. @Daroh

    Don't worry, the game pauses when the menu is open.

    Sadly, LAN play won't be possible since both netcode and game objects would require a rewrite (yes, the code is that bad).

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  5. Simply stunning - you are truly a one-man game development team!

    Keep up the great work, I look forward to playing the full version :)

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  6. Some feedback:

    I found the controls a bit odd - consider sticking jump on the up arrow and having space for attack. I constantly got attack/jump confused.

    Use context sensitivity to reduce the number of different key's needed.

    Use return on the menu to confirm an option.

    Overall, very impressive game, though :)

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  7. I hope you finish it soon. I'd be happy to volunteer for playtesting.

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  8. It's kind of ironic that you title this project 'generic platformer' because honestly, it has more style and finesse than most AAA games released nowadays.

    I don't know if you still check up on this blog anymore or not, and I don't know if this is a selfish question of me or not, but you had the source code hosted on Megaupload, which unfortunately, is no longer accessible. I don't imagine you could upload it to another mirror? I'm working to become an indie developer myself, and I've gotten stuck in my development on my own character class. His actions are tripping over and canceling out other actions of his own, and it would be incredibly useful to be able to take a peek at how you separate your characters' actions and states so that they work as fluidly as they do. Your code, even though you refer to it as bad, was actually very inspiring.

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  9. PHL: Has this project been shelved? No updates since 2011, but it looked like it was shaping up to be something else.

    This has a visual similarity to Life+, which is listed as a blog that you follow. Did Generic morph into Life+, and are you the author of both?

    Thanks!

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  10. Morning,

    Checking in one more time. Has the project been shelved, or will we be seeing something in 2013?

    Best regards,
    -Matt

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  11. So... I guess that's it, then? This isn't ever going to be finished? ;_;

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  12. What can i say... It is saddening that this project has been inactive for almost 3 years now T-T

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  13. Hi PHL,
    I just found out about this game today. It looks like the project has been inactive for a few years, but I would just like to reiterate a few of the things you've probably heard a lot since ceasing to update the blog--chiefly:
    This game looks incredible!
    The art style and character-design is awesome.
    The controls / gameplay look (at least from the video-footage) both innovative and really-well-crafted.
    Also, as you've said yourself: "Generic is nearing completion. You can pretty much play from the beginning all the way to the last boss. Other than that, there's still a CRAPLOAD of work to do such as music, play testing, balance, improving the stupid suicidal buddy AI to be not as stupid and suicidal, and polishing up everything else. "

    All in all, what I'm trying to say is that you should really pick this project back up and finish it. If you posted this to kickstarter it almost certainly do amazing, especially since you have so much to show people of it (and they are guaranteed *something*) . I'm sure you could get it greenlit on steam or whatever.
    Anyways, please pick this project back up if you at all have the power to do so!
    Thanks!

    -An inspired fan.

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  14. Hi PHL,

    I really hope you haven't abandoned this project completely. I was looking around on the internet for tutorials on how to build a 2D platformer and instead what I found was a 2D platformer that I wish I was making. This game is truly a diamond in the rough and it's certainly not too late to finish it. Take it to heart when I say what you've made could make you serious money and that you should definitely put your all into making it's completion a reality. I hope my project has the kind of polish yours does when I'm finished.

    Sincerely,
    Another inspired fan

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